Set Up Video Calling for React Native
Updated
Brands can integrate video calling into their mobile apps through Sprinklr Messenger. This guide explains how to integrate and configure video calling in Sprinklr Messenger for React Native using the Amazon Chime SDK.
Prerequisites
To integrate AWS Chime, ensure the following prerequisites are met:
AWS account with the Chime SDK enabled.
If you want to enable video recording, you need an S3 bucket associated with your AWS account to store Chime-side recordings.
AWS account number to process video call recordings.
Permission to access Care Console in the Sprinklr platform.
Note: You can enable AWS Chime account to make and receive video calls by reaching out to Sprinklr support at tickets@sprinklr.com.
Installation
1. Install the AWS Chime SDK.
Add the following package dependency to your package.json file:
"@sprinklrjs/chime-video": "2.0.1"2. Register the video call provider.
In your application entry point, register the video call provider with the Messenger SDK before calling the takeOff method:
MessengerClient.registerVideoCallProviderConfig({provider: 'AMAZON_CHIME',});
Configuring Push Notifications
You can configure push notification handling on Android and iOS, so that incoming calls and call notifications work properly.
Android
For Android, follow these steps:
Step 1: Create MessengerPushService
This service is responsible for handling incoming push notifications. The implementation differs based on the notification library being used.
If using react-native-firebase, extend ReactNativeFirebaseMessagingService in your MessengerPushService.
The following is an example code. A similar Service class can be created for any other push notifications library as well.
Example:
package com.messengerexample;import android.util.Log;import com.dieam.reactnativepushnotification.modules.RNPushNotificationListenerService;import com.google.firebase.messaging.RemoteMessage;import com.sprinklr.messenger.SPRMessengerController;import java.util.Map;public class MessengerPushService extends RNPushNotificationListenerService {private static final String TAG = "MessengerPushService";@Overridepublic void onMessageReceived(RemoteMessage remoteMessage) {Map<String, String> remoteData = remoteMessage.getData();Log.d(TAG, remoteData.toString());if (SPRMessengerController.shared().pusher().canHandlePushEvent(remoteData)) {SPRMessengerController.shared().pusher().handlePushEvent(this, remoteData, MainActivity.class);} else {super.onMessageReceived(remoteMessage);}}@Overridepublic void onNewToken(String token) {super.onNewToken(token);}}
Step 2: Register the Service in AndroidManifest.xml
Add the following to your <application> block:
<serviceandroid:name="<your.package.name>.MessengerPushService"android:exported="false"><intent-filter><action android:name="com.google.firebase.MESSAGING_EVENT" /></intent-filter></service>
Step 3: Link sprinklr-messenger-notifications package
In the settings.gradle file, include the following project:
include ':sprinklr-messenger-notifications'project(':sprinklr-messenger-notifications').projectDir = new File(rootProject.projectDir, '../node_modules/@sprinklrjs/chat-native-client/android/notifications')
In the app/build.gradle file, add the following dependency under the dependencies block:
implementation project(':sprinklr-messenger-notifications')
Step 4: Update the MainApplication.java file
Import the following:
import com.sprinklr.messenger.SPRMessengerController;import com.sprinklr.messenger.config.bean.SPRPusher;import com.sprinklr.messenger.NotificationPreferences;
In the onCreate() method, initialize the SPRMessengerController and optionally configure notification icons:
SPRMessengerController.initialize(SPRPusher::new, this, mReactNativeHost);// optional: to customize notification icons (should be done after SPRMessengerController.initialize)NotificationPreferences notificationPreferences = new NotificationPreferences();notificationPreferences.setSmallIcon(R.drawable.notification_icon); // for notification iconnotificationPreferences.setCallIcon(R.drawable.call_icon); // for call iconSPRMessengerController.shared().pusher().setSPRNotificationPreferences(notificationPreferences);
Step 6: Update the MainActivity.java file
import android.content.Intent;import com.sprinklr.messenger.SPRMessengerController;public class MainActivity extends ReactActivity {// other methods@Overridepublic void onResume() {SPRMessengerController.shared().removeCallNotification(this, this.getIntent());super.onResume();}@Overridepublic void onNewIntent(Intent intent) {super.onNewIntent(intent);SPRMessengerController.shared().removeCallNotification(this, intent);}}
iOS
For iOS, follow these steps:
Step 1: Add VOIP support
Add the following in your Info.plist file:
<key>UIBackgroundModes</key><array><string>remote-notification</string><string>voip</string></array>
Step 2: Implement PKPushRegistryDelegate methods
Implementing Custom Video Call Icons
The Sprinklr Messenger Chime Video SDK allows host apps to override the default icons shown on the video call footer toolbar (camera, microphone, flip camera, and end call). If no custom icon is provided, the SDK continues to use its default icons.
Note: This customization is available only if Picture‑in‑Picture (PIP) mode is enabled in your Messenger configuration.
Android
On Android, customization is done by registering an icons provider in Application.onCreate() before Messenger initialization:
import com.spr.messengerchimevideoclient.SPRAmazonChimeConfig;import com.spr.messengerchimevideoclient.VideoCallIcon;SPRAmazonChimeConfig.setIconsProvider(icon -> {if (icon == VideoCallIcon.END_CALL) {return R.drawable.my_hangup_icon;}if (icon == VideoCallIcon.CAMERA_OFF) {return R.drawable.my_camera_off_icon;}return null; // SDK default for unmapped slots});
API Methods
In the registration, the following methods are used:
setIconsProvider(provider): Register a provider. Pass null to clear it and revert to the SDK defaults.
getCustomIcon(icon): Return a non‑zero @DrawableRes ID, or null/0 to use the SDK default for that slot.
Customizable Icons
Icon | iconName | When Used |
Flip Camera | FLIP_CAMERA | Switch Front/Rear camera |
Camera On | CAMERA_ON | Local video enabled |
Camera Off | CAMERA_OFF | Local video disabled |
Microphone On | MIC_ON | Microphone unmuted |
Microphone Muted | MIC_MUTED | Microphone muted |
End Call | END_CALL | Hang up |
iOS
To customize icons, implement the SPRAmazonChimeIconsDelegate. This delegate offers three optional customization methods:
getCustomIconName: This method returns the updated iconName to be used. By default, the iconName will be looked in the default symbol icon set provided by UIKit.
iconForName: This method returns the UIImage * instance which will be directly used as the icon for the given iconName.
assetBundleName: This property should be set if the application has a custom asset bundle which contains the customizable icons.
Note: All the three methods are optional.
Icon Resolution Order
If multiple methods are implemented, this is how the icon will be resolved:
Defalt Icon Name: The default iconName will be passed to the getCustomIconName method if implemented. If not implemented, the iconName will remain unchanged.
Use updatedIconName from Step 1: The updated iconName from step 1 will be used to resolve the asset further. Let’s call it updatedIconName.
Check assetBundleName: If the assetBundleName property is specified, the updatedIconName will be resolved from the bundle specified. If the asset is not found, the resolution will move to the next step.
Call iconForName: If the iconForName method is implemented, the updatedIconName will be passed to this method to get the resolved UIImage * instance.
Fallback to default asset: If the image could not be resolved from any of the above steps, or no delegate method was implemented, the default asset will be used.
Implementation
Customizable Icons
Icon | iconName | When Used |
Flip Camera | camera.rotate.fill | Switch Front/Rear camera |
Camera On | video.fill | Local video enabled |
Camera Off | video.slash.fill | Local video disabled |
Microphone On | mic.fill | Microphone unmuted |
Microphone Muted | mic.slash.fill | Microphone muted |
End Call | phone.down.fill | Hang up |
Support Video Continuity Outside Live Chat Interface
This feature allows users to continue a video or audio call even after they navigate away from the Live Chat interface and return to the host brand application. Without continuity, the video call must be disconnected before leaving the Live Chat interface. With continuity enabled, the call seamlessly continues outside the Live Chat interface.
Platform‑specific continuity behavior is as follows:
Android: Continuity works at the device level, allowing calls to persist outside the parent app.
iOS: Continuity works at the app level, so calls remain active only within the parent application.
Note: To enable Video Call Continuity, contact Sprinklr Support at tickets@sprinklr.com.